


In a move that will speak to the long term fans, the campaigns appear to be quite difficult, right from the start. Dillydally for too long and you can quickly find yourself caught out and in a near unrecoverable position.

Picking on weak targets is important, so that you don’t lose too many men and then have to sit and recruit for too long, but you also have to be mindful of the seasons, with the harsh winters sapping armies that are on the move. The first few turns are tricky, as you try to familiarise yourself with new encampment mechanics and discover that standing still will simply get you killed. On the other side of the fence, playing as one of these nomadic tribes is even more precarious. You might start with a lot of territory, but you also have to defend it, and as the Ostrogoths and Huns start to trample through your land, ignoring your borders and attacking your cities, you’re immediately on the back foot and in crisis management as you try to deal with the public order dropping, rebuilding cities and food shortages. Early on, these kinds of factions give the Eastern Roman Empire all sorts of problems, unsettling the economic balance and pulling your handful of armies in all sorts of directions.
