

You’d think that being able to use the X-Buster and Zero’s saber would make gameplay more exciting, but it barely changes anything at all. The story drags with thanks to its poor pacing and stilted writing, though the Japanese voice acting is a welcome change from X4. The X series was supposed to end with X5, which is quite apparent once you start the game. I’m not sure if it was an issue with the E3 build or with the Switch version, but I’m happy to say that the issue wasn’t present in the PS4 version, as the text was clear and legible.

When I previewed the collection at E3, I noted that the Switch version made the text in X5 look messy and difficult to read. Removing X4 ’s god-awful voice acting was a good choice as well, and is still much appreciated as a palette cleanser. While the “limited days” mechanic is divisive, I like that it allows for different endings. The (renamed) Mavericks are all well-designed and have diverse but fitting stages, featuring some of the best music Mega Man has to offer. The ability to crouch makes you think about each level in entirely different ways, as does being able to play as Zero or X easily on any level. Vastly different from the games that came before it, X5 wasn’t afraid of trying out new ideas a quality that has helped it age rather gracefully as part of this collection. It might be a bit controversial to say, but I think Mega Man X5 is easily one of the best installments in the X series. It just happens to also contain X6 and X7. And while I’d recommend getting Volume One if you can only choose one of the collections, Volume Two still contains some incredibly strong platformers. While I’d say that there are certainly some gems from X5-8, it’s fair to say that Volume Two of the Mega Man X Legacy Collection had an uphill battle in terms of winning people over. It’s pretty universally agreed upon that the first few Mega Man X titles are the best in the series. MonsterVine was provided with a PS4 code for review. Platforms: PS4 (reviewed), Xbox One, Nintendo Switch, PC Price: $24.99 individually, $39.99 for Volumes One and Two Though Volume Two doesn’t have as many quality titles as its predecessors, the two stronger installments that it contains, alongside the impressive amount of side-content, make it a decent package for fans and gamers interested in Mega Man, even if X6 and X7 are present. As a heads-up, this review will make a lot more sense if you’ve read our review of Volume One.
