
On the other hand, I can see the other side of the arguement as well because after the frantic difficulty of the early game, its relatively easy to snow ball your economy and become a military super power. It just felt like difficulty for the sake of making it difficult without much reason or logic for it. After winning at Zama I was able to sack Carthage but then simply had to abandon my campaign in Africa because I needed my main army to firebrigade the various provinces on the verge of revolt and to meet the threats of all the gallic and spanish states declaring war on me and in an easy position to hit me in my money makers. For instance, as Rome I do not feel like a burgeoning superpower on the cusp of defeating my greatest rival so much as a cobbled together set of odds and ends with a bipolar shoe string of a budget and a bunch of provinces all on the verge of revolt. We can do better, and indeed already have.On the one hand, I think a lot of people who are used to the mod by now overlook how difficult the beginning of the game is and dont seem to want to acknowledge how ridiculous it kinda is.

In all honesty I'm not sure I'd have anything nice to say about Ancient Empires: Thorin Battle even if there weren't already years of far better strategy games to play instead. I'm all for a challenge, but so much of this game is either trial-and-error or a painfully slow game of "attack, retreat, waste multiple turns to heal up at a village, attack, retreat, etc." It's a total slog, and it simply isn't any fun. Turn-based turmoilĪnother, perhaps more significant issue, is that Ancient Empires feels terribly unbalanced to the point of being unfair. The story segments at the beginning of each scenario won't start progressing until you tap the screen, which leads to a few headaches when trying to move someone right at the beginning. Certain events will only trigger when a specific character moves past an invisible line, which makes gaming the system all too easy.

It's similar to games like Advance Wars, only there's not a fancy fight screen.ĭespite being a product of a bygone era, it's still not particularly interesting. The weaker they get, the less damage they do.

You'll begin a given scenario with a set group of soldiers and a leader to protect, then take turns against the AI moving everyone around.Įach unit has a maximum of ten health (or maybe it's power?), and once that falls to zero they're toast. Outmoded and outdatedĪncient Empires is a pretty bare-bones strategy game. Then I found out it's a port of a much older cell phone game from back when the name Nokia actually meant something and - yeah, no, it's still not very good. I didn't think much of it when I first started playing. I'm going to be upfront about Ancient Empires: Thorin Battle.
